Room Assignments and Presenters
Room 1 = ENG 2001
Katie Findley - Computational Thinking for the Modern Problem Solver
Think Computational Thinking is only for computer scientists? Think again! Computational Thinking is a disciplinary way of thinking that teaches students to be innovative and creative problem solvers. In this session, we will explore the four problem solving steps of Computational Thinking to play a game of "Guess Who" using the algorithms we design.
Jennifer Stillwell - Computational Thinking - Talking like a Computer or Human
Many people say that learning coding is like learning another language. How do you make language involved in Computer Science seem more familiar for students? Is the way we process information and complete tasks really much different from computers? We complete algorithms everyday while completing daily activities. How can we decompose our thoughts for computers?
Room 2 = ENG 2002
Christa Hanley - Writing through Stop Motion Animation
In this session I will share with you my research on using multimodal literacies to teach writing skills. My fourth graders, (9-10 year olds), will be using stop motion animation to "illustrate" their realistic fiction stories. You will practice analyzing a stop motion film before composing your own realistic fiction story. Bring a device and your imagination!
Kristen Fenzau - Narrative Writing (K-2)
Most people who have taught narrative writing to primary students realize this can be a struggle for both teachers and children. How can we teach young learners to enjoy writing narratives? In this session, you will experience an engaging lesson and learn the research behind it!
Room 3 = ENG 2003
Alicia Sansing - Screencasting: Helping Students to Think Out Loud
Students are used to consuming video to learn more, however what if students used video to demonstrate their understanding? Research suggests that when students explain their thinking process they gain a deeper understanding of knowledge acquired. In this session you will create a screencast and see how it can fit into your practice.
Andrew Foord - Use of Video Technology to support skill development in a Physical Education lesson
Use of Video Technology to support skill development in a Physical Education lesson, Specifically: To improve “Sprinting Technique” for Year 5 and Year 6 Students.
Room 4 = Lecture 02
Rachelle Galang - Teach Me How to Research
What are effective ways to teach research skills to elementary aged students? What are best practices for guiding inquiry? Come see what strategies I have researched to effectively implement online inquiry and project based learning. I will share a learning experience that I have designed for my 3rd grade students. This session will demonstrate how to make research meaningful for children. Come with devices charged and ready. Computers or tablets are advised, as you will be doing some research of your own!
Debbie McHorney - EdTech Bootcamp
A professional learning experience for educators that will turn the traditional one-shot, sit and get style of professional development on its head. In this session you will experience the face-to-face component of this hybrid learning design. Build the schema necessary to better understand how to incorporate the right technology into your teaching by utilizing graphite.org.
Room 5 = G047
Bryen McGuire - Authentic Estimation in Informal Learning Environments
Despite being used frequently throughout our everyday lives, estimation is considered "one of the most neglected skills in the mathematics curriculum." Come explore how estimation is being integrated in our Informal Science environment and learn methods to incorporate this in your own teachings.
Joy Zaher - Reciprocal Teaching in the Mathematics Classroom?
Reciprocal Teaching is a teaching strategy that has been proven effective in raising student reading comprehension levels but is a promising practice for other disciplines. Ms. Zaher explores how Reciprocal Teaching could be used in the mathematics classroom.
Room 6 = 2052
McKenzie Wallace - Reaching Revision Thinking Through Film
How could the process of producing imagery and film help with revision thinking and writing? This session will focus on a unit design model grounded in research for writing that focuses on developing revision thinking through the use of film, specifically with student produced work.
Morgan Saunders - Cognitive Criticism: Engaging adolescent learners in novel study
What methods do you use to engage adolescent learners in novel study? During this session you will learn about a research backed framework called Cognitive Criticism, which connects the latest studies of the adolescent mind and evolving practices of teaching literature.
Room 7 = 3052
Stefanie Cairns - Project Based Learning with Cardboard Communities
In this session you will be learning the research behind Project Based Learning (PBL). My second graders (7-8 years old) will be creating cardboard communities to encompass all six of our social studies (SESE) units. I incorporate math into the unit project as well to show blending between subjects. Get ready to make a community and learn how this lesson can be morphed to your school setting and grade level. Don't forget to bring a device! You'll be using it.
Chonsey Pogue - Context of Education
How does formative environments, place based learning, and place based education benefit students, particularly disadvantaged students?
Katie Findley - Computational Thinking for the Modern Problem Solver
Think Computational Thinking is only for computer scientists? Think again! Computational Thinking is a disciplinary way of thinking that teaches students to be innovative and creative problem solvers. In this session, we will explore the four problem solving steps of Computational Thinking to play a game of "Guess Who" using the algorithms we design.
Jennifer Stillwell - Computational Thinking - Talking like a Computer or Human
Many people say that learning coding is like learning another language. How do you make language involved in Computer Science seem more familiar for students? Is the way we process information and complete tasks really much different from computers? We complete algorithms everyday while completing daily activities. How can we decompose our thoughts for computers?
Room 2 = ENG 2002
Christa Hanley - Writing through Stop Motion Animation
In this session I will share with you my research on using multimodal literacies to teach writing skills. My fourth graders, (9-10 year olds), will be using stop motion animation to "illustrate" their realistic fiction stories. You will practice analyzing a stop motion film before composing your own realistic fiction story. Bring a device and your imagination!
Kristen Fenzau - Narrative Writing (K-2)
Most people who have taught narrative writing to primary students realize this can be a struggle for both teachers and children. How can we teach young learners to enjoy writing narratives? In this session, you will experience an engaging lesson and learn the research behind it!
Room 3 = ENG 2003
Alicia Sansing - Screencasting: Helping Students to Think Out Loud
Students are used to consuming video to learn more, however what if students used video to demonstrate their understanding? Research suggests that when students explain their thinking process they gain a deeper understanding of knowledge acquired. In this session you will create a screencast and see how it can fit into your practice.
Andrew Foord - Use of Video Technology to support skill development in a Physical Education lesson
Use of Video Technology to support skill development in a Physical Education lesson, Specifically: To improve “Sprinting Technique” for Year 5 and Year 6 Students.
Room 4 = Lecture 02
Rachelle Galang - Teach Me How to Research
What are effective ways to teach research skills to elementary aged students? What are best practices for guiding inquiry? Come see what strategies I have researched to effectively implement online inquiry and project based learning. I will share a learning experience that I have designed for my 3rd grade students. This session will demonstrate how to make research meaningful for children. Come with devices charged and ready. Computers or tablets are advised, as you will be doing some research of your own!
Debbie McHorney - EdTech Bootcamp
A professional learning experience for educators that will turn the traditional one-shot, sit and get style of professional development on its head. In this session you will experience the face-to-face component of this hybrid learning design. Build the schema necessary to better understand how to incorporate the right technology into your teaching by utilizing graphite.org.
Room 5 = G047
Bryen McGuire - Authentic Estimation in Informal Learning Environments
Despite being used frequently throughout our everyday lives, estimation is considered "one of the most neglected skills in the mathematics curriculum." Come explore how estimation is being integrated in our Informal Science environment and learn methods to incorporate this in your own teachings.
Joy Zaher - Reciprocal Teaching in the Mathematics Classroom?
Reciprocal Teaching is a teaching strategy that has been proven effective in raising student reading comprehension levels but is a promising practice for other disciplines. Ms. Zaher explores how Reciprocal Teaching could be used in the mathematics classroom.
Room 6 = 2052
McKenzie Wallace - Reaching Revision Thinking Through Film
How could the process of producing imagery and film help with revision thinking and writing? This session will focus on a unit design model grounded in research for writing that focuses on developing revision thinking through the use of film, specifically with student produced work.
Morgan Saunders - Cognitive Criticism: Engaging adolescent learners in novel study
What methods do you use to engage adolescent learners in novel study? During this session you will learn about a research backed framework called Cognitive Criticism, which connects the latest studies of the adolescent mind and evolving practices of teaching literature.
Room 7 = 3052
Stefanie Cairns - Project Based Learning with Cardboard Communities
In this session you will be learning the research behind Project Based Learning (PBL). My second graders (7-8 years old) will be creating cardboard communities to encompass all six of our social studies (SESE) units. I incorporate math into the unit project as well to show blending between subjects. Get ready to make a community and learn how this lesson can be morphed to your school setting and grade level. Don't forget to bring a device! You'll be using it.
Chonsey Pogue - Context of Education
How does formative environments, place based learning, and place based education benefit students, particularly disadvantaged students?